The body parts can be utilized to support Simon in the game. The objective of the game is to travel to the five mansions to find the five body parts of Dracula's corpse, and the Magic Cross. Some Magic Weapons make their first appearance in Simon's Quest, such as the Diamond, which attacks enemies while bouncing off any surrounding walls. One of them returning from Castlevania is the Holy Water, a small glass which can disintegrate walls that conceal hidden items. Like most games in the series, some of these require the usage of hearts. Some elements from the previous game remain, including the Magic Weapons, which are secondary weapons to Simon's whip. The villagers and merchants in their respective locations are no longer available to talk to during night time, and are replaced by zombies. At nighttime, they gain strength and inflict more damage to Simon's life points though when defeated, they drop more hearts. During the day, the enemies outside villages are weaker. The period of time in Simon's Quest cycles between daytime and nightfall, which has an effect on the game and Simon's encounters. After he finds a sufficient amount, his level and maximum health will increase with his Experience Rating. Simon's Quest introduces an Experience Rating system, also found in role-playing games, which is increased by collecting hearts. ![]() In addition to the ordinary items in Simon's inventory, he can purchase new whips in a few locations. To pay for them, he must collect hearts, which are dropped by defeated enemies. He can go to merchants who sell items, either for fighting enemies or for traversing to otherwise unreachable areas. Simon, controlled by the player, can talk with villagers who will offer him clues or lies. ![]() It features nonlinear gameplay and role-playing elements such as a world map which the player is free to explore and revisit. ![]() Gameplay of Castlevania II: Simon's Quest departs from the standard platforming genre of the first Castlevania for a game inspired by The Maze of Galious. The player-character Simon can buy items and talk to villagers for clues.
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